The player can build up lineage throughout the campaign, and this can be used to buy bonuses for captains. The captains are intended to be powerful retinues with highly customisable abilities, but without the individualism of characters. The purpose of this mechanic is to expand captains into something that feels more unique, while not stepping on the toes of characters. The Captain Armoury is a new mechanic for Yuan Shao’s faction, focused on his captain retinues. Schemes and the reworked credibility system will be available in all start dates for Cao Cao. Credibility can now also be earned and spent through careful scheming. This makes it a far more powerful tool for manipulation. Once a scheme is complete, the pawn will again become available to complete the next machination.Ĭao Cao’s credibility resource has also been expanded and can now be used in all deals in diplomacy. The number of pawns available are linked to the available spy slots that the faction has developed. In order to facilitate this, the faction leader has access to individuals referred to as pawns that, using the spy network, deliver the messages of each scheme to any faction on the campaign map. Through enacting schemes, the player can make subtle changes to the campaign situation, such as influencing how others perceive Cao Cao’s enemies, or dramatic shifts, like turning certain defeat in battle into victory. Schemes are a new and powerful mechanic for Cao Cao’s faction that let you manipulate the ever-changing world around you to best suit your playstyle. The player can also set their original faction leader up as the Emperor as before should they desire to depose the Han. While not deployable in battle – he is the Emperor, after all – he does have new unique 2D artwork and a new skill tree. This causes the current character to step down as faction leader, and Liu Xie to become the new faction leader. The faction controlling the Emperor can reinstate the Emperor when they hit maximum prestige (Emperor) rank. We have also added a bonus restoration of the Han mechanic to the endgame. If the protectorate’s favour drops too low, they will lose control of the Emperor. Warlords that favour the current protectorate (the faction leader that has control of the Emperor) will actively work against the Enemy of the Han, whereas those who do not care for the protectorate are likely to ignore the Emperor’s decrees. In this event, if a faction with high imperial favour has an enemy army in their land, the Emperor will ask you to attack and defeat the enemy army. All Han factions also have access to the “Duty of the Han” events, which include events such as “The Defence of Our Allies”. Those with low favour might see events such as “The Emperor Demands Peace”, a decree which, if your faction is at war with another faction that has high imperial favour, sees the Emperor demand that you make peace with them within 10 turns. Factions with high favour will have access to events like “Imperial Food Reserves” where, if your faction is running low on food, the Emperor will send some food supplies to your faction for 10 turns. Each of these occur in events that have a small chance to happen each turn. While the Emperor holds sway in the imperial court, he will hand out missions, sanctions, and aid to those factions he feels are deserving of them. Factions with high favour will gain boons from the Emperor, while factions with low favour may be declared an Enemy of the Han or face imperial sanctions. The imperial intrigue mechanic sees each faction gain an imperial favour score, which is a measure of how much the Emperor likes that faction. In the new Fates Divided campaign, the mechanic is available from turn one, with Cao Cao in control of the Emperor. This mechanic comes into effect in the year 197 CE, when the Emperor comes of age at 16. The new imperial intrigue mechanics determines how well each faction within the Han is seen by the Emperor.
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